One Game Fits All: Personalized Content Generation in Mobile Games

Authors

  • Davor Hafnar Fakulteta za računalništvo in informatiko Univerze v Ljubljani
  • Jure Demšar

DOI:

https://doi.org/10.31449/upinf.179

Keywords:

mobile gaming, procedural content generation, personalization

Abstract

Procedural content generation uses algorithmic techniques to create large amounts of new content for games and thus reduces the cost of production. However, this content generation is typically the same for all players and is not used to personalize and optimize the game for players’ characteristics. Thus, the core of our research is the improvement of procedural content generation through personalization. We plan to achieve personalization by using modern machine learning algorithms to learn the characteristics of the player. These characteristics will be then used as input parameters for procedural content generation algorithms to produce personalized content. We expect that personalized procedural content generation will have a positive effect on the user’s gameplay experience.

Author Biographies

Davor Hafnar, Fakulteta za računalništvo in informatiko Univerze v Ljubljani

Davor Hafnar is a doctoral student at the Faculty of Computer and Information Science, University of Ljubljana. He obtained his master’s degree from the University in Ljubljana in 2020. His research focus is on leveraging machine learning to solve real-life problems.

Jure Demšar

Jure Demšar is an Assistant Professor at the Faculty of Computer and Information Science, University of Ljubljana. His main areas of research are neuroimaging, data analysis, collective behaviour, and game development. He obtained his PhD degree in Computer Science from University of Ljubljana in 2017.

Published

2022-11-07

How to Cite

[1]
Hafnar, D. and Demšar, J. 2022. One Game Fits All: Personalized Content Generation in Mobile Games. Applied Informatics. 30, 4 (Nov. 2022). DOI:https://doi.org/10.31449/upinf.179.

Issue

Section

Short scientific articles